![]() ![]() ![]() Initially, I thought this was due to the aforementioned DLSS and dynamic resolution, but the issue persisted even after constantly tweaking the settings. Unfortunately, objects that are fairly close to you, such as wooden boards, stone bricks, walls, crystals, doorways, tattered cloth pieces, curtains, and portraits appear poorly rendered and blurry (you can see two images below). ![]() I’ve noticed that, visually, parts of the game were quite striking (i.e., exterior landscapes and distant structures). ![]()
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